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Player : Kiba Muramasa
Age : 31
Gender : Male
Height : 173cm
Weight : 60kg
Class : Assassin
Rank : S-Rank
Village : Konohagakure
Guild : Guild Role
Personal : Tracker
Bank : Account

Hatsu Affinity - Transmutation Empty Hatsu Affinity - Transmutation

Mon Oct 02, 2023 9:56 pm
Transmutation

Hatsu Affinity - Transmutation ILKyPGi

Transmuters are capable of changing their aura to mimic the properties of another substance. A transmuter might change their aura to be stretchy, acidic, heavy, or sharp. Theme and imagination are the only limits for users of this nen type. Transmuted aura can be made to take on the properties of natural elements, man-made substances, and even animals, among other things. Altering the shape of one's aura also falls in this Nen category.




Transmutation Levels and Effects

Each player is able to learn all Hatsu Types. Their Primary Hatsu will be default at 100% which can be upgraded to Level 3. The other Hatsu Types upgrade level being limited to their percentage according to their Primary Hatsu Type. Example, if you are an Transmuter, Transmutation at Level 3, Enhancement and Conjuration at Level 2, Emission and Manipulation at Level 1. Upgrading Hatsu Type will provide the player with more Nen Techniques to work around with and be able to use multiple Hatsu Type in their Hatsu abilities which will be determined by the Hunter RPG staff.

Transmutation Types:
• Transmute a construct
• Transmute physical properties
• Transmute chemical properties

Level 1
Learning WC: 200 WC
Effects: Unlocks one type
Note: Free for players starting off as Transmuters

Level 2
Learning WC: 500 WC
Effects: Unlocks one more type, OR -1 post to Cooldown
Note: Free for players who have used the Water Divination

Level 3
Learning WC: 1,000 WC
Effects: Unlocks one more type, OR -2 posts to Cooldown
Note: N/A




Using Transmutation in Hatsu

Hatsu Affinity - Transmutation UKicCny

The users primary nen type typically requires 10 Aura Points (AP) unless its complex.
Any other affinities added will require additional Aura Points to initiate the Hatsu.
The levels required for the Hatsu abilities will be determined by the Hunter RPG staff.

Aura Cost:
Transmutation (100%) = 10 AP
Enhancement and Conjuration (80%) = +10 AP
Emission (60%) = +15 AP
Manipulation (40%) = +20 AP




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